Introduction
General Gameplay Concept
This Angry Mongen season is essentially a PvP game where players create attack and defense decks using items and "challenge" their opponents. Almost all control actions are single click or click-drag-release.
Notes:
Decks can only be built using in-game assets.
Unconverted Binance NFT items and unopened Treasury Boxes are not eligible.
Game Modes
Defender: Setup your defense line-up and let the attacker try to destroy it
+ The defense offer includes: Landcore (mandatory) + plots (support - optional)
+ Plots must be deployed first before Landcore
Attacker: Setup of Soulcore line-up for attacking the Defender
+ Set up defense line-up before joining attack gameplay
+ Each soulcore race and rarity has its own trajectory
+ Attacker can only shoot 10 times
+ Defeat Defender's Landcore and win
Attack phases
Maps deploy areas: Where players deploy their defenses
Cannon: Player’s projectiles are shot to an opponent's line of defense
Note: Wind will be changed randomly after each shoot from -100 (right to left) to 100 (left to right)
Wind will affect to trajectory like below:
Increase flying range if same direction
Decrease flying range if opposite direction
Free NFTs package as below:
Defense: Default LandCore x1, Default Habitat Mystic x1, Default Habitat Beast x1, Default Habitat Tectos x1
Attack: Default Soulcore Mystic x2, Default Soulcore Beast x2, Default Soulcore Tectos x2
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