Introduction

General Gameplay Concept

This Angry Mongen season is essentially a PvP game where players create attack and defense decks using items and "challenge" their opponents. Almost all control actions are single click or click-drag-release.

Notes:

  • Decks can only be built using in-game assets.

  • Unconverted Binance NFT items and unopened Treasury Boxes are not eligible.

Game Modes

  • Defender: Setup your defense line-up and let the attacker try to destroy it

+ The defense offer includes: Landcore (mandatory) + plots (support - optional)

+ Plots must be deployed first before Landcore

  • Attacker: Setup of Soulcore line-up for attacking the Defender

+ Set up defense line-up before joining attack gameplay

+ Each soulcore race and rarity has its own trajectory

+ Attacker can only shoot 10 times

+ Defeat Defender's Landcore and win

Attack phases

  • Maps deploy areas: Where players deploy their defenses

  • Cannon: Player’s projectiles are shot to an opponent's line of defense

Note: Wind will be changed randomly after each shoot from -100 (right to left) to 100 (left to right)

Wind will affect to trajectory like below:

  • Increase flying range if same direction

  • Decrease flying range if opposite direction

Free NFTs package as below:

  • Defense: Default LandCore x1, Default Habitat Mystic x1, Default Habitat Beast x1, Default Habitat Tectos x1

  • Attack: Default Soulcore Mystic x2, Default Soulcore Beast x2, Default Soulcore Tectos x2

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